A downloadable mod

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Table of Contents

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I.) Overview

II.) Adjustments to Overworld Abilities/Quality of Life Updates

c1 Retreat

c2 Avoid

c3 Default Psynergy

c4 Psynergy Items

III.) Known Bugs/Issues

IV.) FAQ

V.) Credits

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I.) Overview

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This mod implements the Quality-of-Life features used in Dawn of Djinn in a setting that better reflects the original game. For players who wish to experience the original world of Golden Sun with those features.

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II.) Adjustments to Overworld Abilities/Quality of Life Updates

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c1 Retreat

Retreat not only warps you to the start of a dungeon or town but now functions similarly to teleport when used on the world map. Using Retreat pulls up the map and you can select any town that you've previously visited to instantly return there. The linearity of Golden Sun doesn't make this as needed as other RPGs, but it does open up some options that would be unreasonable in the original game, such as Retreating back to Imil to restock on Hermes Water.

c2 Avoid

Avoid now behaves as a random encounter toggle rather than a wear off effect. Using it once turns off 100% of random encounters, using it again turns them back on. 

c3 Default Psynergy

Building off the built in Psynergy the Randomizer provided, many utility Psynergy like Growth, Whirlwind, and even Avoid are built right into party members so they have them, regardless of your class. In addition, Psynergy not tied to battle no longer cost Psynergy to use. Though they have different names to distinguish from their battle equivalents. For example in battle Growth still cost Psynergy to use, but outside of battle it is refer to as “Sprout” but otherwise functions the same.

c4 Psynergy Items

Certain Psynergy items can be dropped/sold to clear inventory. If needed later, they can be bought at any time, via the item shop's Artifact section.

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III.) Known Bugs/Issues

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-Occasional visual effects when using Retreat in the overworld.

-Avoid can be buggy with its new implementation. If one saves and quits the game while Avoid is still toggled on, they may have problems turning it back off once they reopen the game. Most consistent solution is to toggle it on and off, transition to a new area, toggle it on and off again. If done correctly, this will make it toggle like normal.

- Toggling Avoid off displays random text, but that doesn't affect the Psynergy's function.

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IV.) FAQ

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FAQ:

Where is Bilbin Barricade? 

Fast Travel was made by implementing the code used in the Golden Sun Randomizer. Therefore it behaves the same way, via removing Bilbin Barricade in order to create a fast travel point to Crossbone Isles. If the lack of Bilbin Barricade ruins your Golden Sun experience, then this mod is not for you.

Why does Vault Cave not appear?

Likely because you're trying to get there too early.  There is an in-game flag that prevents the entrance from appearing until after you complete Lamakan Desert, even if you use Reveal. A handful of people in the past have ran into this issue via fast traveling to Vault immediately after getting Reveal and have had better luck after beating the boss and reach the other side of the desert.

What is the difference between the patches?

GSTBS_QoL_Prologue: Prologue and Djinn tutorial are left in the game.

GSTBS_QoL_NoPrologue: Starts the game off right as Isaac and Garet are leaving Vale. This also skips Flint's tutorial explaining Djinn. Intended for people already well familiar with Golden Sun and don't need to experience the full story.

Neither of these patches remove the dialogue, however this patch is compatible with the cutscene skip patch used in Golden Sun 1 speedruns. The two can be used in combination to skip the prologue and go through cutscenes as quickly as possible.

What do the Add-on Patches do?

AutoRun: Makes it so you run by default (holding down B makes you walk)

Cutscene Skip: Abridges cutscenes to not only skip the majority of dialogue but make them play out faster.  Intended for people already well familiar with Golden Sun and don't need to experience the story.


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V.) Credits

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Credits

Modded by JackitK through the support of various tools and patches.

Tools Used:

- Majority of Patching done via Atrius/TLA Editor. Made by Atrius with updates by Teacopter.

- Text Updates done with Golden Sun Translation Toolkit.

Optional Patches:

- Auto-Running Patch provided by Straylite of the GoldenSun modding community

- No Cutscene Patch created by Marvin_XLII for the Golden Sun Speedrunning community. https://www.speedrun.com/gsun/resources

Special Thanks to the Golden Sun modding community for tools and inquiries answered throughout the modding journey.

Forums: http://forum.goldensunhacking.net/index.php

All Rights to Golden Sun belong to Camelot Software Planning and Nintendo. This is a non-profit project and does NOT have any association to either Camelot nor Nintendo.

Please support for Golden Sun via purchasing the game through legal means provided by the original rights owner; via Nintendo Switch Online (when they eventually decide to release it) or any ports/remakes the original rights owners may provide in the future. 


Download

Download
Golden.Sun.QOL.zip 434 kB

Install instructions

How to install and play?

1. Download the patch. 

2. Have your copy of Golden Sun for the GBA ready 

-Make sure you use a clean copy, patching something already patched is not recommended. 

3. Use Lunar IPS to patch it to your copy of Golden Sun. (Choosing between No Prologue or Prologue)

4. If using patches from the "Add On" folder, apply them after applying the main QOL patch.

Comments

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The entrance to Vault Cave seems to be gone from the Reveal Stones, making it impossible to get Sap

The flag that tells the game to open up Vault Cave only triggers after completing Lamakan Desert. If you haven't already, I would complete that dungeon first.

Well that explains it! I'll go back after I've beaten the desert. Thanks!

The barricade between Kolima and Bilibin doesn't seem to exist after applying the patch (no prologue, skip cutscenes). I wanted that hard nut from rescuing the tree-person from the water later but I guess I don't get that?

There is no Bilbin Barricade in any of the mods I implemented fast travel in. The barricade was from the game in order to make a fast travel point for Crossbone Isles. This was a choice made by the one who programmed the fast travel feature in the first place. So, it's not something I could reverse, even if I wanted to.

Ah, okay then.